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bframke

  • Registered on: 08/01/2019
  • Last connection: 08/01/2019

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08/31/2019

04:44 PM Yuuzhan Vong at War Feature #YVAW-68: Independent Forces
Made a new branch to add the units to the skirmish starbases: feature/expanding-independent-forces
For now done
A...
04:04 PM Yuuzhan Vong at War Feature #YVAW-70: R-41 Starchaser
Is removed as buildable object

08/23/2019

10:07 AM Yuuzhan Vong at War Bug #YVAW-1: Performance Issue: 05/12/19-20:29
Do we have an performance improvement between 10.5 and 10.8? If yes, this could already be fixed.
10:05 AM Yuuzhan Vong at War Bug #YVAW-9: Assertion: Ai\Movement\Formation.cpp:3075
Looks like the AI messed up the formation of ships, so I guess something influenced the behavior for it. So it can be...
10:03 AM Yuuzhan Vong at War Bug #YVAW-7: Assertion: Ai\Pathfinding\SpacePathFinder.cpp:1141
Regarding first comment: Yes, somehow the float bits (fab), as petroglyph calls them are almost or exactly the same a...
10:00 AM Yuuzhan Vong at War Bug #YVAW-6: Assertion: HardPoint.cpp:4050
Looks like the game does not recognize, if set, that there is an existing turret bone and therefore does not register...
09:59 AM Yuuzhan Vong at War Bug #YVAW-5: Assertion: GameObject.cpp:12285
Types are hardcoded in the game, atleast in my experience so far, so new types for hardpoints can't be created.
09:59 AM Yuuzhan Vong at War Bug #YVAW-4: Assertion: GameObject.cpp:12222
This looks less like a real assertion error and more like something that shouldn't even be in the log. Maybe it was i...
09:57 AM Yuuzhan Vong at War Bug #YVAW-3: Assertion: FogOfWar.cpp
Looks like the pointer grid_x was not as high or higher as NumCellsWide, why ever that. Could be on the removing or a...
09:51 AM Yuuzhan Vong at War Bug #YVAW-2: Assert: Cinematic.cpp
Without seeing the source code for that, there is no chance to do anything here, because plead seems to be a local va...

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